<center><H1>Version 0.22.0;116</h1></center>
<center><img src="MAJ_116_EN.jpg"></center><br>
The quest report rendering engine has been updated to version 2.0! This version offers many more possibilities for rendering quest reports, which means it is now entirely reasonable to consider this a programming language—even if, technically, it is far from the most basic of them, structurally everything is there.<br>
<br>
In practical terms, this means that creating assignment sheets can be much more complex than was previously possible. It’s like night and day, which of course opens up virtually endless possibilities.<br>
<br>
This required a complete refactoring of a lot of code—at the very least modifying it, and at worst rewriting it—and this can lead to bugs of varying severity in the existing packages. They have been tested, however; but testing is always limited to human effort, which means, in practical terms, that I can’t rule out the possibility of having missed one or two errors.<br>
<br>
<b><i><u>IF YOU FIND SOME</b></i></u>, feel free to contact me—preferably via Facebook, through a private message, or by replying to one of these posts.</b><br>
<center><font color='#FF0000'><i>Don't forget that you can <b>SUPPORT</b> the project if you'd like, so please don't hesitate if you're feeling generous!</i><br></font>
<h2>General</h2>
<ul>
<li>You can now adjust the number of items in the details. This means that you can, for example, add X or N tiles to a package. If you have extra tiles, or if you’ve purchased tile packs, you can easily add them to your package. This option is located in the “Tools > Adjust Item Count” menu.</li>
</ul>

<h2>Packages</h2>
<ul>
<li>Star Wars: Battle for Hoth is now available, along with the report editor.</li>
<li>Update the White Death package to comply with the new standards (affects reporting only)</li></ul>

