<center><H1>Version 0.17.0</h1></center>

<center><h1>IF YOU HAVE ANY SUGGESTIONS</h1>
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<b>Thank you to everyone who supports the project, and have fun editing!</b></center>

<h2>General</h2>
<ul>
<li>The report editor has been upgraded to V1.5, which means that there are now a significant number of new options available, as well as improvements.</li>
<li>Reports can be multilingual, with labels or images that will adapt to the selected language.</li>
<li>It is possible to have floating blocks, allowing images to be placed precisely in the report.</li>
<li>The integrity of the information, at the code level, is reduced to essential blocks.</li>
<li>It is possible to define automatically generated borders, allowing, for example, the display of a border similar to those around item lists in Zombicide.</li>
<li>Integrating images into text is much simpler and much more structured. It is possible to configure certain images (defined in the packages) after placement.</li>
<li>The rendering of the game board in the report is now much clearer and easier to read.</li>
<li>The item list count is now calculated/rendered correctly.</li>
</ul>

<b>The MISSION EDITOR</b> now allows you to insert graphic elements. This is the case in Zombicide V2 with blood splats. Once placed, you have two options for moving them: either use the spinboxes in the list (you will see that when you create such an item, an entry will be added to the list), which will allow you to adjust your graphic elements as closely as possible, or you can click directly on them in the editor to move them.<br>
<center><img src="generators.jpg"></center>
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When you hover your mouse over one of the items (for example, blood splats in ZombicideV2), the related item is highlighted in the list, allowing you to easily make the connection between the report and the list.<br>
Graphic elements inserted into the text cannot be configured (size and offset) other than by modifying them in the list.<br>
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<b>THE EDITOR (AGAIN)</b> It's not perfect, but I believe the file format has been finalized, so theoretically you won't lose any more data in the future, i.e. with future releases.<b><br>
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<b>PLEASE NOTE:</b> since the file format has changed SIGNIFICANTLY, reports from Massive Darkness II created with the previous version will certainly cause a lot of problems, but the main data such as text should be recoverable.</b>

<h2>Packages</h2>
<ul>
<li>All packages related to Zombicide V2 are updated to prepare them for the quest editor.</li>
<li>Added the quest editor package for Zombicide V2.</li>
<li>The Massive Darkness II quest editor package is updated.</li>
</ul>

